The graphics have been brought up to the standards of current 2D titles, but still manage to retain what made Streets of Rage stick in so many people’s minds. The visual design of Streets of Rage 4 can’t really get any better. The returning Battle Mode puts a competitive spin on things, letting you face off against your friends to decide who’s best. As you’d expect, Arcade gives you one shot to get through the full Streets of Rage 4’s campaign, chucking you back to the title screen if you lose all your lives, and Boss Rush has you facing off against all the bosses from the campaign one after another. Outside of the story campaign there are also Arcade, Boss Rush, and Battle modes. It is through the lifetime score increasing that you will unlock additional characters from the original three games, including their classic move sets and specials. Level scores are important not just for ranking, but also as contributions to your lifetime score. That includes activating assists to give extra lives and special move stars, though this comes at a cost to your score. The difficulty gets progressively harder and you will no doubt see the Game Over screen quite a few times – a big jump in difficulty from stage 9 onwards will frustrate even seasoned players – but there are ways to alleviate the pain. Each mission introduces a new kind of enemy or an upgraded version of previous encounters which keeps things fresh right until the final fight. There are throwbacks to original games, including the City Streets and the Headquarters, but Streets of Rage 4 carves out its own identity through other locations such as a gallery and the police precinct. The main campaign has a dozen levels to brawl through. Meanwhile the bombastic, heavy-hitting Star moves will be treasured pickups to find and unleash at the right moment. Special attacks (which can now be launched in mid-air) draw from your health pool, but you can now recoup what you spend by landing regular hits, keeping you on the front foot in fights. It’s still the series and genre’s traditional style of moving around the scenes, identifying incoming dangers and moving onto the right planes to dish out strings of attacks, grappling throws, and specials. The beat ’em up gameplay is as good as ever. Each fighter has their own strengths and weaknesses, meaning different playstyles are required for each, and it is likely you will favour some over others. Floyd, on the other hand, is a bit slower but more than makes up for it with sheer strength due to having metal arms. Cherry has speed on her side to quickly move from one part of the screen to other while also dealing decent damage. Enter new fighters Cherry and Floyd, who bring their own styles to the line up of fighters. Set 10 years after the events of Streets of Rage 3, returning series stalwarts Axel, Blaze, and Adam are a bit older and wiser, but their creaking bones need some help.
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